using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using G4KFramework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;

namespace G4K.Screens
{
    class GMenuScreen : GScreen
    {
        public GMenuScreen(Game game, EventHandler screenEvent)
            : base(game, screenEvent)
        {
        }

        protected override void LoadScreenContent(ContentManager content)
        {
        }

        public override void UnloadScreenContent()
        {
        }

        public override void Activate()
        {
        }

        protected override void SetupInputs()
        {
        }

        public override void Update(GameTime gameTime) 
        {

        }

        public override void Draw() 
        {
            _spriteBatch.Begin();

            _spriteBatch.End();
        }
    }
}
